Hi, we are Plot Twist!

The name of our company says it all.

 
 
 
 
 

We create story-driven independent titles fueled by compelling gameplay.

Our experienced team of the industry's veterans, creators of AAA games such as "Dead Island", "Dying Light", "The Witcher", "Cyberpunk 2077", "Total War", "For Honor", "Watch Dogs 2" and "Hitman". We have been united by our will to create a phenomenal indie game!

We want to tell important and full of depth stories through immersive gameplay. Stories to which we have a connection, which mean a lot to each of us.

We create stories worth remembering, believable worlds and addictive games that are difficult to put away.

 
 

Plot Twist are:

 

People…

define projects

Stories…

worth remembering

Freedom…

and independence

Quality…

above all

Meet our team

Plot Twist comprises of 30 experienced developers, here you can get to know our team leaders:

 
 
 
  • CEO/ Art Director

    Paweł is a veteran of the industry with over 20 years of experience. He started his career as a 2D graphics designer, after which he started his own studio of animation and postproduction cooperating with the biggest brands in the central and eastern Europe. Pawel has also cooperated with one of the best known theaters in Cracow - Theatre STU.

 
  • Lead Game Programmer

    Michal is the core of our programmers' team. He has over 12 years of experience and is one of the founders of Awesome Industries. Always on a lookout for new technology.

 
  • Head of Animation

    Arkadiusz pracuje w branży gier już od ponad 20 lat. Poprzednio pracował nad takimi tytułami, jak: „The Witcher”, „Cyberpunk 2077”, „Total War”, „For Honor”, „Watch Dogs 2” i „.

 
 
 
  • Producer

    Magda works in the industry for 14 years, first as a graphics designer, then as a lead textures and materials artist. She created her own design studio, ASAP Art, which cooperated with many companies. She worked on titles such as "Dead Island", "Dying Light", "DL: Bad Blood".

 
  • Creative Director

    Bartek has over 10 years of experience. He started his career as a 2D/3D graphics designer and UI/UX designer. It's he who came up with the idea for "The Last Case of Benedict Fox". He has a passion for immersive table-top roleplaying games.